Difference between revisions of "Channel Modes"

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These are channel modes that configure channel settings.
These are channel modes that configure channel settings.


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Revision as of 09:35, 31 March 2022

Channel settings

These are channel modes that configure channel settings.

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Channel mode Module Description Restrictions
c chanmodes/nocolor No color allowed in the channel. Will block ANSI and mIRC color codes. Requires +o or higher
C chanmodes/noctcp No CTCP's allowed in the channel. Requires +o or higher
D chanmodes/delayjoin Delays someone's JOIN message until that person speaks. Chanops and higher, opers and ulines/services are exempt. Requires +o or higher
d chanmodes/delayjoin When unsetting +D, Unreal needs to process all remaining delayed users (i.e. invisible in the channel to regular users) to make them JOIN. +d is an intermediate/temporary mode to facilitate this and will be unset once all users are properly "joined". Set by server
f chanmodes/floodprot Flood protection. This is a highly advanced feature, see channel mode +f. Requires +o or higher
G chanmodes/censor Filter out bad words configured in Badword block Requires +o or higher
H chanmodes/history Turns on Channel History. requires UnrealIRCD 5.x, and modern IRC clients. For more information how to use this see Channel history Requires +o or higher
i built-in Invite only. Requires people to be /INVITE'd to the channel or be on the +I (Invite Exceptions) list (for that latter, see the List modes section above) Requires +o or higher
k built-in Require users to specify a channel key in order to join (/JOIN #chan key). Example: +k secret Requires +h or higher
K chanmodes/noknock /KNOCK command is not allowed. Requires +o or higher
L built-in Channel link. If the +l user limit (see below) is reached then users will automatically be redirected to this channel. Example: +L #something Requires +o or higher
l built-in Limit the amount of users that may be in the channel. If the limit is reached then any new JOIN's are rejected (see also +L above). Requires +o or higher
m built-in Moderated channel. Only people with +v or higher (+vhoaq) may speak. Requires +h or higher
M chanmodes/regonlyspeak Must be authenticated to services or have +v or higher to speak. Requires +o or higher
N chanmodes/nonickchange No nick-changes permitted. Normally not set, only during a a nick-flood flood attack. Requires +o or higher
n built-in No external messages. If you don't set +n then users outside the channel may still send messages to it. Thus, almost everyone will set their channel +n. Requires +h or higher
O chanmodes/operonly IRC Operator only channel IRCOp-only
P chanmodes/permanent Permanent channel. After all users leave a channel it is normally destroyed. If you set +P then this won't happen and all settings are preserved.

In addition to that, in UnrealIRCd 5 all channel settings (modes, bans, topic, etc.) are saved in a database and restored on startup via the channeldb module.

IRCOp-only
p built-in Private channel. Partially conceals the existence of the channel. Users cannot see this channel name unless they are a member of it. For example, if you /WHOIS a user who is on a +p channel, this channel is omitted from the response - unless you are on the same channel. IRC Operators will always see +p channels and its members. Requires +o or higher
Q chanmodes/nokick No /KICK allowed. Can be used to force all chanops to use Services for kicking. Unusual, but possible. Requires +o or higher
R chanmodes/regonly Only registered users may join the channel. Registered users are users authenticated to Services. Requires +o or higher
r built-in Channel is registered at Services Set by services
s built-in Secret channel. Extends the functionality of +p (above), but in addition to this, it will act as if the channel does not exist at all for queries like /TOPIC, /LIST and /NAMES. One exception to this is that it will always respond to the /MODE command. IRC Operators will always see +s channels and its members. Requires +o or higher
S chanmodes/stripcolor Strip color codes. This removes any mIRC or ANSI color codes by converting it to regular text. Requires +o or higher
T chanmodes/nonotice Channel notices are not permitted (/NOTICE #chan hi!). On many clients a beeping sound will happen on notices, hence why this mode is sometimes set. Requires +o or higher
t built-in Restricts /TOPIC to +h or higher. Without +t anyone in the channel may set the topic. Most channels are +t. Requires +h or higher
V chanmodes/noinvite /INVITE is not permitted. Requires +o or higher
z chanmodes/secureonly Only clients which are connected through SSL/TLS may join the channel Requires +o or higher
Z chanmodes/issecure Indicates that only people who are using SSL/TLS are on the channel. This channel mode is (only) set by the server when the channel is also +z and everyone on the channel is connected via SSL. Set by server